head to head
Neither is simply harder - they are hard in different places. Candy Crush Jelly Saga demands more variance; Kingdom: New Lands demands more optimization.

Variance · Systems & Chaos
A match-three puzzle about planning swaps amid randomized candy drops.

Optimization · Pure Optimization
A minimalist side-scrolling strategy where a mounted monarch drops coins to build walls against nightly greed raids.
Candy Crush Jelly Saga leans Variance (Systems & Chaos); Kingdom: New Lands leans Optimization (Pure Optimization).
Kingdom: New Lands leans a little harder on execution, though the gap is small.
Candy Crush Jelly Saga
Tapping and swapping tiles needs no physical skill
Kingdom: New Lands
Just riding and coin-dropping under time pressure
Candy Crush Jelly Saga leans a little harder on reads, though the gap is small.
Candy Crush Jelly Saga
Solo with no opponent to predict
Kingdom: New Lands
Greed waves follow deterministic escalation
Candy Crush Jelly Saga leans clearly harder on variance.
Candy Crush Jelly Saga
Random candy drops drive each board's possibilities
Kingdom: New Lands
Island layouts and vendor spawns randomise
Kingdom: New Lands leans clearly harder on optimization.
Candy Crush Jelly Saga
Planning matches and combos within constraints rewards play
Kingdom: New Lands
Expansion order and economy timing decide survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.