head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A match-three puzzle about planning swaps amid randomized candy drops.
Optimization · Systems & Chaos
Logical deduction over hidden mine placement, with unavoidable guess moments.
Candy Crush Jelly Saga leans Variance (Systems & Chaos); Microsoft Minesweeper leans Optimization (Systems & Chaos).
Microsoft Minesweeper leans a little harder on execution, though the gap is small.
Candy Crush Jelly Saga
Tapping and swapping tiles needs no physical skill
Microsoft Minesweeper
Click speed only matters for leaderboard times
Candy Crush Jelly Saga leans a little harder on reads, though the gap is small.
Candy Crush Jelly Saga
Solo with no opponent to predict
Microsoft Minesweeper
No opponent, just a static hidden board
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Candy Crush Jelly Saga
Random candy drops drive each board's possibilities
Microsoft Minesweeper
Mine placement is hidden information forcing occasional pure guesses
Microsoft Minesweeper leans a little harder on optimization, though the gap is small.
Candy Crush Jelly Saga
Planning matches and combos within constraints rewards play
Microsoft Minesweeper
Constraint deduction from number clues is fully solvable logic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.