head to head
Candy Crush Jelly SagavsPokémon Trading Card Game
Candy Crush Jelly Saga leans Variance (Systems & Chaos); Pokémon Trading Card Game leans Optimization (Systems & Chaos).
Candy Crush Jelly SagaPokémon Trading Card Game
Axis by axis
Execution1 vs 0
Candy Crush Jelly Saga leans harder on execution: Tapping and swapping tiles needs no physical skill
Reads1 vs 1
Even - both lean on reads about the same.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization6 vs 7
Pokémon Trading Card Game leans harder on optimization: Deckbuilding around energy curves is the real game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

