head to head
Candy Crush Jelly SagavsSunless Sea
Candy Crush Jelly Saga leans Variance (Systems & Chaos); Sunless Sea leans Variance (Systems & Chaos).
Candy Crush Jelly SagaSunless Sea
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
Candy Crush Jelly Saga leans harder on reads: Solo with no opponent to predict
Variance6 vs 7
Sunless Sea leans harder on variance: Hidden map, random events and unknown story branches dominate
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

