head to head
Candy Crush Soda SagavsLayers of Fear (2016)
Candy Crush Soda Saga leans Variance (Systems & Chaos); Layers of Fear (2016) leans Variance (Systems & Chaos).
Candy Crush Soda SagaLayers of Fear (2016)
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Candy Crush Soda Saga leans harder on variance: Board refills and candy spawns decide many levels outright
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

