head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Guiding fragile squads with precise targeting and memorised mission routes.

Optimization · Practiced Mastery
A tactical police shooter where careful, methodical tactics against randomized threats defines mastery.
Cannon Fodder 2 leans Execution (Practiced Mastery); SWAT 4 leans Optimization (Practiced Mastery).
Cannon Fodder 2 leans a little harder on execution, though the gap is small.
Cannon Fodder 2
Precise mouse targeting under fire keeps fragile troops alive
SWAT 4
precise aim and careful movement required
SWAT 4 leans a little harder on reads, though the gap is small.
Cannon Fodder 2
Enemy soldiers spawn and charge on scripts
SWAT 4
suspects react but don't truly adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cannon Fodder 2
Hazard placements are unknown until a costly first attempt
SWAT 4
suspect placement and behavior randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cannon Fodder 2
Route order and grenade economy per mission are learnable
SWAT 4
tactics and equipment loadouts solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.