head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
Crossover fighting game where groove systems and footsies meet deep execution demands.

Execution · Grand Arena
A weapons-based 3D fighter where Reversal Edge decisions and ring positioning create constant human reads.
Capcom vs. SNK 2: Mark of the Millennium 2001 leans Execution (Grand Arena); SoulCalibur VI leans Execution (Grand Arena).
Capcom vs. SNK 2: Mark of the Millennium 2001 leans a little harder on execution, though the gap is small.
Capcom vs. SNK 2: Mark of the Millennium 2001
Strict links, roll cancels, groove mechanics
SoulCalibur VI
Reversal Edge timing and long lethal hit strings require tight execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Capcom vs. SNK 2: Mark of the Millennium 2001
Footsies and conditioning against adapting humans
SoulCalibur VI
Reversal Edge is a pure read-off mechanic against human opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Capcom vs. SNK 2: Mark of the Millennium 2001
Almost no randomness in matches
SoulCalibur VI
No RNG; ring position is full information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Capcom vs. SNK 2: Mark of the Millennium 2001
Groove selection, team order, matchup theory
SoulCalibur VI
Soul Charge routes and matchup character knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.