head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A turn-based superhero tactics game about optimizing team synergies and positioning.

Optimization · Pure Optimization
Base-building strategy game about optimizing upgrade economy and raid compositions.
Capes leans Optimization (Pure Optimization); Clash of Clans leans Optimization (Pure Optimization).
Capes leans a little harder on execution, though the gap is small.
Capes
Turn-based, no manual aim or reflex
Clash of Clans
Troop drop placement is forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Capes
Enemy AI is scripted, limited adaptive prediction
Clash of Clans
Base layouts anticipate human attackers' habits
Clash of Clans leans a little harder on variance, though the gap is small.
Capes
Few random elements; outcomes are mostly deterministic
Clash of Clans
Matchmaking and unseen traps add uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Capes
Ability synergies, positioning, and team composition are the core
Clash of Clans
Army comps, upgrade paths, and attack routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.