head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Quarter-munching brawler reflexes against fully scripted enemy waves.

Execution · Practiced Mastery
Gothic action platformer starring a one-eyed undead knight reclaiming his honor.
Captain America and the Avengers leans Execution (Pure Mechanics); MediEvil leans Execution (Practiced Mastery).
Captain America and the Avengers leans a little harder on execution, though the gap is small.
Captain America and the Avengers
Crowd management and boss dodging need arcade reflexes
MediEvil
stiff swordplay and platforming timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain America and the Avengers
Enemies attack in fixed scripted waves
MediEvil
skeletons follow fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Captain America and the Avengers
Nothing meaningful is random
MediEvil
deterministic levels and secrets
MediEvil leans a little harder on optimization, though the gap is small.
Captain America and the Avengers
Memorising spawns and boss patterns stretches each credit
MediEvil
chalice hunting and weapon progression routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.