head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Quarter-munching brawler reflexes against fully scripted enemy waves.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.
Captain America and the Avengers leans Execution (Pure Mechanics); Sleeping Dogs leans Execution (Practiced Mastery).
Captain America and the Avengers leans a little harder on execution, though the gap is small.
Captain America and the Avengers
Crowd management and boss dodging need arcade reflexes
Sleeping Dogs
brawling and driving need timing/aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain America and the Avengers
Enemies attack in fixed scripted waves
Sleeping Dogs
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Captain America and the Avengers
Nothing meaningful is random
Sleeping Dogs
minor loot and traffic randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Captain America and the Avengers
Memorising spawns and boss patterns stretches each credit
Sleeping Dogs
upgrade paths and mission routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.