head to head
Super Mario Odyssey asks more than Captain America and the Avengers, and the gap is execution.

Execution · Pure Mechanics
Quarter-munching brawler reflexes against fully scripted enemy waves.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Captain America and the Avengers leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans clearly harder on execution.
Captain America and the Avengers
Crowd management and boss dodging need arcade reflexes
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain America and the Avengers
Enemies attack in fixed scripted waves
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Captain America and the Avengers
Nothing meaningful is random
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Captain America and the Avengers
Memorising spawns and boss patterns stretches each credit
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.