head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Capcom's futuristic arcade beat 'em up starring four heroes battling crime across Metro City.

Execution · Practiced Mastery
Sequel platformer that swaps genres per level but always tests the hands.
Captain Commando leans Execution (Practiced Mastery); Earthworm Jim 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Commando
Tight arcade brawling, dash attacks, throw timing
Earthworm Jim 2
Varied set-piece levels demand precise control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Commando
Fixed enemy formations and boss scripts
Earthworm Jim 2
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Commando
Small item and spawn variance
Earthworm Jim 2
Deterministic levels and gimmicks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Commando
Stage routing and damage-efficient crowd handling
Earthworm Jim 2
Learning each surreal level's fixed solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.