head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Charming diorama puzzler about routing a jumpless Toad to each star.

Optimization · Pure Optimization
Real-time stealth tactics where each mission is a clockwork puzzle of guard routes.
Captain Toad: Treasure Tracker leans Optimization (Pure Optimization); Commandos: Behind Enemy Lines leans Optimization (Pure Optimization).
Commandos: Behind Enemy Lines leans a little harder on execution, though the gap is small.
Captain Toad: Treasure Tracker
Gentle navigation, no jumping, light timing
Commandos: Behind Enemy Lines
Timing guard windows takes precise clicks
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Toad: Treasure Tracker
No adaptive opposition anywhere
Commandos: Behind Enemy Lines
Patrols are fixed routes, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Toad: Treasure Tracker
Everything is visible and fixed
Commandos: Behind Enemy Lines
All guard cones and routes are visible
Commandos: Behind Enemy Lines leans a little harder on optimization, though the gap is small.
Captain Toad: Treasure Tracker
Rotating dioramas to solve fixed route puzzles
Commandos: Behind Enemy Lines
Each mission is a solvable stealth puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.