head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Charming diorama puzzler about routing a jumpless Toad to each star.

Optimization · Pure Optimization
Narrative stealth puzzles solved by planning routes through scripted patrols.
Captain Toad: Treasure Tracker leans Optimization (Pure Optimization); Eriksholm: The Stolen Dream leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Toad: Treasure Tracker
Gentle navigation, no jumping, light timing
Eriksholm: The Stolen Dream
Timing patrol gaps needs only modest dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Toad: Treasure Tracker
No adaptive opposition anywhere
Eriksholm: The Stolen Dream
Guards run fixed vision cones and routes
Eriksholm: The Stolen Dream leans a little harder on variance, though the gap is small.
Captain Toad: Treasure Tracker
Everything is visible and fixed
Eriksholm: The Stolen Dream
Each scene is fully readable before acting
Captain Toad: Treasure Tracker leans a little harder on optimization, though the gap is small.
Captain Toad: Treasure Tracker
Rotating dioramas to solve fixed route puzzles
Eriksholm: The Stolen Dream
Solving multi-character stealth routes is the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.