head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Charming diorama puzzler about routing a jumpless Toad to each star.

Optimization · Pure Optimization
Sitcom puzzle game about rigging perfect prank chains around a fixed routine.
Captain Toad: Treasure Tracker leans Optimization (Pure Optimization); Neighbours from Hell leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Toad: Treasure Tracker
Gentle navigation, no jumping, light timing
Neighbours from Hell
Timing pranks between patrol windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Toad: Treasure Tracker
No adaptive opposition anywhere
Neighbours from Hell
The neighbour loops a fixed routine
Neighbours from Hell leans a little harder on variance, though the gap is small.
Captain Toad: Treasure Tracker
Everything is visible and fixed
Neighbours from Hell
Routine unknown on first attempt, then converges
Captain Toad: Treasure Tracker leans a little harder on optimization, though the gap is small.
Captain Toad: Treasure Tracker
Rotating dioramas to solve fixed route puzzles
Neighbours from Hell
Sequencing pranks for maximum combo rating
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.