head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Charming diorama puzzler about routing a jumpless Toad to each star.

Optimization · Pure Optimization
A puzzle game where photographs layered onto the world physically rebuild missing geometry.
Captain Toad: Treasure Tracker leans Optimization (Pure Optimization); Viewfinder leans Optimization (Pure Optimization).
Captain Toad: Treasure Tracker leans a little harder on execution, though the gap is small.
Captain Toad: Treasure Tracker
Gentle navigation, no jumping, light timing
Viewfinder
Placing photo layers needs light spatial precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Toad: Treasure Tracker
No adaptive opposition anywhere
Viewfinder
No opponent; photograph-based puzzle
Captain Toad: Treasure Tracker leans a little harder on variance, though the gap is small.
Captain Toad: Treasure Tracker
Everything is visible and fixed
Viewfinder
All scenes are deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Toad: Treasure Tracker
Rotating dioramas to solve fixed route puzzles
Viewfinder
Deducing which photo angle reconstructs the geometry needed to progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.