head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Anime soccer where duels become prediction games layered over gauge management.

Execution · Competitive PvP
A hip-hop themed brawler where customized fighters batter each other through New York clubs.
Captain Tsubasa: Rise of New Champions leans Execution (Competitive PvP); Def Jam: Fight for NY leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Tsubasa: Rise of New Champions
Dribble timing and shot execution matter in every duel
Def Jam: Fight for NY
Combo timing, grapple inputs, environment slams demand solid hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Tsubasa: Rise of New Champions
PvP duels are guessing games against a human's habits
Def Jam: Fight for NY
Versus humans, baiting grabs and counters matters; AI is mappable.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Tsubasa: Rise of New Champions
Minor randomness in contested outcomes
Def Jam: Fight for NY
Minor stage and AI behaviour randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Tsubasa: Rise of New Champions
Spirit-gauge economy and team builds reward system knowledge
Def Jam: Fight for NY
Fighting-style blends, move purchases, venue weapons reward system knowledge.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.