head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Anime soccer where duels become prediction games layered over gauge management.

Execution · Competitive PvP
Shot timing and play selection against opponents adjusting to your tendencies.
Captain Tsubasa: Rise of New Champions leans Execution (Competitive PvP); NBA 2K14 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Tsubasa: Rise of New Champions
Dribble timing and shot execution matter in every duel
NBA 2K14
Shot release timing and dribble chains gate scoring
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Tsubasa: Rise of New Champions
PvP duels are guessing games against a human's habits
NBA 2K14
Online opponents counter your favourite plays
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Tsubasa: Rise of New Champions
Minor randomness in contested outcomes
NBA 2K14
Shot RNG sways close possessions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Tsubasa: Rise of New Champions
Spirit-gauge economy and team builds reward system knowledge
NBA 2K14
Playbook knowledge and roster management reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.