head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Vehicular mayhem testing car handling plus knowing when wrecking beats racing.

Execution · Practiced Mastery
Car-control execution through scripted chase missions and learned city routes.
Carmageddon II: Carpocalypse Now leans Execution (Practiced Mastery); Driver: Parallel Lines leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Carmageddon II: Carpocalypse Now
Perfect car control trivialises wrecking AI opponents and surviving
Driver: Parallel Lines
Chase driving and tight escapes demand solid car control
Carmageddon II: Carpocalypse Now leans a little harder on reads, though the gap is small.
Carmageddon II: Carpocalypse Now
AI drivers follow set behaviours, never modelling the player
Driver: Parallel Lines
Police AI follows predictable scripted pursuit logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Carmageddon II: Carpocalypse Now
Pickup spawns and physics chaos add modest run-to-run noise
Driver: Parallel Lines
Traffic adds light noise to chases
Carmageddon II: Carpocalypse Now leans a little harder on optimization, though the gap is small.
Carmageddon II: Carpocalypse Now
Choosing wreck-versus-race strategy and upgrade economy is solvable
Driver: Parallel Lines
Route knowledge and car upgrades smooth missions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.