head to head
Carmageddon II: Carpocalypse NowvsF1 06
Carmageddon II: Carpocalypse Now leans Execution (Practiced Mastery); F1 06 leans Execution (Practiced Mastery).
Carmageddon II: Carpocalypse NowF1 06
Axis by axis
Execution6 vs 7
F1 06 leans harder on execution: Lap-after-lap input precision separates the grid
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 1
Carmageddon II: Carpocalypse Now leans harder on variance: Pickup spawns and physics chaos add modest run-to-run noise
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

