head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Vehicular mayhem testing car handling plus knowing when wrecking beats racing.

Execution · Practiced Mastery
Chaining aerial tricks with precise timing to fuel a boost economy.
Carmageddon II: Carpocalypse Now leans Execution (Practiced Mastery); Pure leans Execution (Practiced Mastery).
Pure leans a little harder on execution, though the gap is small.
Carmageddon II: Carpocalypse Now
Perfect car control trivialises wrecking AI opponents and surviving
Pure
Trick timing and landing control feed the boost loop
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Carmageddon II: Carpocalypse Now
AI drivers follow set behaviours, never modelling the player
Pure
Rival riders barely react to your lines
Carmageddon II: Carpocalypse Now leans a little harder on variance, though the gap is small.
Carmageddon II: Carpocalypse Now
Pickup spawns and physics chaos add modest run-to-run noise
Pure
Tracks are fixed once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Carmageddon II: Carpocalypse Now
Choosing wreck-versus-race strategy and upgrade economy is solvable
Pure
Bike tuning and trick-chain boost economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.