head to head
Carmageddon II: Carpocalypse NowvsSonic Riders: Zero Gravity
Carmageddon II: Carpocalypse Now leans Execution (Practiced Mastery); Sonic Riders: Zero Gravity leans Execution (Practiced Mastery).
Carmageddon II: Carpocalypse NowSonic Riders: Zero Gravity
Axis by axis
Execution6 vs 7
Sonic Riders: Zero Gravity leans harder on execution: Trick timing and gravity maneuvers demand constant precise inputs
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 1
Carmageddon II: Carpocalypse Now leans harder on variance: Pickup spawns and physics chaos add modest run-to-run noise
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

