head to head
Carmageddon: Max DamagevsNeed for Speed Unbound
Carmageddon: Max Damage leans Execution (Practiced Mastery); Need for Speed Unbound leans Execution (Practiced Mastery).
Carmageddon: Max DamageNeed for Speed Unbound
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 2
Need for Speed Unbound leans harder on reads: Online lobbies, AI cops
Variance3 vs 2
Carmageddon: Max Damage leans harder on variance: Physics chaos and pickup spawns scramble outcomes
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

