head to head
Carmageddon: Max DamagevsRage
Carmageddon: Max Damage leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
Carmageddon: Max DamageRage
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Carmageddon: Max Damage leans harder on variance: Physics chaos and pickup spawns scramble outcomes
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

