head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Chaotic vehicular destruction testing driving control and map knowledge.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.
Carmageddon: Max Damage leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Carmageddon: Max Damage
Vehicular mayhem rewards precise ramming and recovery driving
Rage
id-style gunplay precision against agile bandits.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Carmageddon: Max Damage
AI rivals follow routines, not your mind
Rage
Enemy mobility is scripted animation, not adaptation.
Carmageddon: Max Damage leans a little harder on variance, though the gap is small.
Carmageddon: Max Damage
Physics chaos and pickup spawns scramble outcomes
Rage
First-run unknowns in dungeons and loot.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Carmageddon: Max Damage
Knowing maps, shortcuts and wreck-economy wins events
Rage
Crafting, ammo economy, and wingstick usage reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.