head to head
Carmageddon TDR 2000vsDriver: San Francisco
Carmageddon TDR 2000 leans Execution (Practiced Mastery); Driver: San Francisco leans Execution (Practiced Mastery).
Carmageddon TDR 2000Driver: San Francisco
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Carmageddon TDR 2000 leans harder on reads: AI drivers barely adapt to player
Variance2 vs 1
Carmageddon TDR 2000 leans harder on variance: crash physics and pedestrian randomness
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

