head to head

Carmageddon TDR 2000 cover artvsDriver: San Francisco cover art

Carmageddon TDR 2000vsDriver: San Francisco

Carmageddon TDR 2000 leans Execution (Practiced Mastery); Driver: San Francisco leans Execution (Practiced Mastery).

EXECUTION6 /10READS1 /10VARIANCE2 /10OPTIMIZATION4 /10
Carmageddon TDR 2000Driver: San Francisco

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads1 vs 0

Carmageddon TDR 2000 leans harder on reads: AI drivers barely adapt to player

Variance2 vs 1

Carmageddon TDR 2000 leans harder on variance: crash physics and pedestrian randomness

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Carmageddon TDR 2000

full breakdown

Driver: San Francisco