head to head
Carmageddon TDR 2000vsRage
Carmageddon TDR 2000 leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
Carmageddon TDR 2000Rage
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 5
Rage leans harder on optimization: Crafting, ammo economy, and wingstick usage reward planning.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

