head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A chaotic vehicular-combat racer where destructive driving skill leads.

Execution · Practiced Mastery
Open-world racing MMO spanning a condensed United States.
Carmageddon TDR 2000 leans Execution (Practiced Mastery); The Crew leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Carmageddon TDR 2000
vehicular combat driving and crash control
The Crew
car control across long cross-country races
The Crew leans a little harder on reads, though the gap is small.
Carmageddon TDR 2000
AI drivers barely adapt to player
The Crew
PvP races involve mild positional mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Carmageddon TDR 2000
crash physics and pedestrian randomness
The Crew
traffic and open-world events add noise
The Crew leans a little harder on optimization, though the gap is small.
Carmageddon TDR 2000
vehicle upgrade and route optimization
The Crew
car specs and route choice are tunable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.