head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Reverse-horror metroidvania where you play the escaped flesh monster.

Optimization · Practiced Mastery
Hand-crafted puzzle platformer about a renegade mechanic in a zealot world.
Carrion leans Optimization (Practiced Mastery); Iconoclasts leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Carrion
Fluid tentacle movement and snatch timing
Iconoclasts
Boss dodging and wrench-platforming precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Carrion
Guards follow simple fixed behaviours
Iconoclasts
Bosses run fixed scripted phases
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Carrion
Layouts and encounters are fixed
Iconoclasts
Little hidden beyond first-run surprises
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Carrion
Route memory and biomass upgrade puzzles
Iconoclasts
Puzzle solving and boss pattern mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.