head to head
CarrionvsRoll Away
Carrion leans Optimization (Practiced Mastery); Roll Away leans Optimization (Practiced Mastery).
CarrionRoll Away
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Carrion leans harder on variance: Layouts and encounters are fixed
Optimization6 vs 7
Roll Away leans harder on optimization: Working out the gravity-shift route through each level is the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

