head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A gentle licensed racer testing basic driving lines against scripted opponents.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Cars leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cars
Forgiving kart-style driving with modest racing line demands
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cars
AI racers follow rubber-band scripts; split-screen rivals barely adapt
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cars
Tracks and events are fixed once seen
Tomb Raider (2013)
Minimal randomness in encounters.
Tomb Raider (2013) leans a little harder on optimization, though the gap is small.
Cars
Learning racing lines and shortcuts gives most of the edge
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.