head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A colorful co-op beat-em-up with light RPG progression.

Execution · Practiced Mastery
Robot-dinosaur hunting that rewards weak-point study and ranged precision.
Castle Crashers Remastered leans Execution (Practiced Mastery); Horizon Zero Dawn leans Execution (Practiced Mastery).
Castle Crashers Remastered leans a little harder on execution, though the gap is small.
Castle Crashers Remastered
combo timing in co-op brawler combat
Horizon Zero Dawn
Bow aiming and dodge timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Crashers Remastered
enemies scripted, no real adaptation
Horizon Zero Dawn
Machines follow fixed patterns, not adapting.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Crashers Remastered
weapon and magic drop randomness
Horizon Zero Dawn
Some loot and patrol randomness.
Horizon Zero Dawn leans a little harder on optimization, though the gap is small.
Castle Crashers Remastered
leveling and weapon choices are learnable
Horizon Zero Dawn
Weak points, traps, builds fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.