head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A brawler that tests combo execution and crowd management across linear gauntlets, with a light optimisation layer from its RPG progression.

Execution · Practiced Mastery
A mobile soccer simulation game.
Castle Crashers leans Execution (Practiced Mastery); Real Soccer 2009 leans Execution (Practiced Mastery).
Real Soccer 2009 leans a little harder on execution, though the gap is small.
Castle Crashers
Combo execution and crowd-control timing are the performance ceiling
Real Soccer 2009
passing and shooting precision are core skills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Crashers
PvP arenas add light human-opponent reads
Real Soccer 2009
AI defense has limited adaptive counterplay
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Crashers
Enemy spawns follow scripted patterns with minimal randomness
Real Soccer 2009
minor randomness in ball physics/outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Crashers
Levelling investment, magic loadout, and pet choice are optimisable
Real Soccer 2009
formation and tactics are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.