head to head
Castlevania: Aria of SorrowvsMega Man Star Force: Dragon
Castlevania: Aria of Sorrow leans Optimization (Pure Optimization); Mega Man Star Force: Dragon leans Optimization (Pure Optimization).
Castlevania: Aria of SorrowMega Man Star Force: Dragon
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Mega Man Star Force: Dragon leans harder on variance: Battle card draws randomise each fight's options
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

