head to head

Castlevania: Aria of Sorrow cover artvsRick Dangerous cover art

Castlevania: Aria of SorrowvsRick Dangerous

Castlevania: Aria of Sorrow leans Optimization (Pure Optimization); Rick Dangerous leans Optimization (Practiced Mastery).

EXECUTION4 /10READS1 /10VARIANCE3 /10OPTIMIZATION7 /10
Castlevania: Aria of SorrowRick Dangerous

Axis by axis

Execution4 vs 6

Rick Dangerous leans harder on execution: Pixel-precise dodges once traps are known.

Reads1 vs 0

Castlevania: Aria of Sorrow leans harder on reads: Scripted enemies

Variance3 vs 4

Rick Dangerous leans harder on variance: Unknowable first-time death traps until memorised.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Castlevania: Aria of Sorrow

full breakdown

Rick Dangerous