head to head
Castlevania: Aria of SorrowvsThe Witcher: Monster Slayer
Castlevania: Aria of Sorrow leans Optimization (Pure Optimization); The Witcher: Monster Slayer leans Optimization (Practiced Mastery).
Castlevania: Aria of SorrowThe Witcher: Monster Slayer
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
The Witcher: Monster Slayer leans harder on variance: Weather, time and spawns add real randomness to hunts
Optimization7 vs 6
Castlevania: Aria of Sorrow leans harder on optimization: Soul build crafting dominates
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

