head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A speedy GBA metroidvania that doubles its castle into two mirrored layouts to untangle.

Optimization · Practiced Mastery
A gentle physics puzzle-platformer starring a creature made of unraveling yarn.
Castlevania: Harmony of Dissonance leans Optimization (Pure Optimization); Unravel leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Harmony of Dissonance
Fast dashes make combat forgiving.
Unravel
Gentle platforming and yarn-swing timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Harmony of Dissonance
Scripted enemies and bosses.
Unravel
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Harmony of Dissonance
Minor relic and drop luck.
Unravel
Everything is visible and fixed
Castlevania: Harmony of Dissonance leans a little harder on optimization, though the gap is small.
Castlevania: Harmony of Dissonance
Twin-castle navigation and spellbook combos carry it.
Unravel
Physics puzzles with discoverable intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.