head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An infamously cryptic NES adventure where lying villagers obscure how to break Dracula's curse.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.
Castlevania II: Simon's Quest leans Optimization (Pure Optimization); Middle-earth: Shadow of War leans Optimization (Practiced Mastery).
Middle-earth: Shadow of War leans a little harder on execution, though the gap is small.
Castlevania II: Simon's Quest
Modest whip combat; day-night enemies.
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Middle-earth: Shadow of War leans a little harder on reads, though the gap is small.
Castlevania II: Simon's Quest
No adaptive opposition.
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania II: Simon's Quest
Deliberately false villager clues hide the real path.
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania II: Simon's Quest
Once decoded, it is pure item-and-route knowledge.
Middle-earth: Shadow of War
Army building and siege planning layer on top
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.