head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
The hardest NES Castlevania, with branching routes and switchable partner characters.

Execution · Pure Mechanics
Tests frame-tight jump timing through fully memorisable obstacle sequences.
Castlevania III: Dracula's Curse leans Execution (Pure Mechanics); The Impossible Game leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania III: Dracula's Curse
Brutal platforming and tight whip timing throughout
The Impossible Game
One mistimed jump restarts the level - perfect inputs win alone
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania III: Dracula's Curse
Scripted enemies and bosses only
The Impossible Game
Solo - nothing to predict
Castlevania III: Dracula's Curse leans a little harder on variance, though the gap is small.
Castlevania III: Dracula's Curse
Minor enemy spawn wobble
The Impossible Game
Levels are identical on every attempt
Castlevania III: Dracula's Curse leans a little harder on optimization, though the gap is small.
Castlevania III: Dracula's Curse
Partner choice, route branching, pattern memory
The Impossible Game
Memorising the jump sequence is half the climb
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.