head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Dracula stalks a modern city in a combo-driven action sequel mixing whip combat with stealth detours.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.
Castlevania: Lords of Shadow 2 leans Execution (Practiced Mastery); Ghost of Tsushima leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Lords of Shadow 2
Whip combos and dodge timing carry combat encounters
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Ghost of Tsushima leans a little harder on reads, though the gap is small.
Castlevania: Lords of Shadow 2
Bosses cycle scripted phases; stealth foes patrol fixed routes
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Lords of Shadow 2
Modern-city detours are authored, not random
Ghost of Tsushima
Encounters are largely deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Lords of Shadow 2
Void/Chaos resource juggling and mastery grind are mappable
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.