head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Cinematic combo-action reboot of Castlevania in the God of War mold.

Execution · Practiced Mastery
Ninja Theory's stylish-action reboot with angel-demon stance switching through a shifting Limbo.
Castlevania: Lords of Shadow leans Execution (Practiced Mastery); DmC: Devil May Cry leans Execution (Practiced Mastery).
DmC: Devil May Cry leans a little harder on execution, though the gap is small.
Castlevania: Lords of Shadow
Combo timing, dodges, and QTE precision
DmC: Devil May Cry
Angel/demon stance weaving is demanding but softer than mainline
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Lords of Shadow
Bosses and titans are fully scripted
DmC: Devil May Cry
Color-coded enemies dictate fixed answers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Lords of Shadow
Deterministic encounters
DmC: Devil May Cry
Limbo levels are authored spectacle, not random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Lords of Shadow
Combo unlocks and learning fixed movesets
DmC: Devil May Cry
Color-coding turns encounters into solvable matching puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.