head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The genre-defining metroidvania with deep RPG systems.

Optimization · Pure Optimization
Cargo-hauling odyssey where route planning and loadout matter most.
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); Death Stranding leans Optimization (Pure Optimization).
Castlevania: Symphony of the Night leans a little harder on execution, though the gap is small.
Castlevania: Symphony of the Night
Forgiving action combat
Death Stranding
Balance and traversal inputs, modest demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Scripted bosses
Death Stranding
BTs and MULEs scripted, predictable.
Death Stranding leans a little harder on variance, though the gap is small.
Castlevania: Symphony of the Night
Item drops and rare gear
Death Stranding
Terrain, weather, BT spawns randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Build crafting and sequence breaks
Death Stranding
Cargo loadouts, routes, structures highly solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.