head to head
Castlevania: Symphony of the NightvsDeus Ex: Human Revolution - Director's Cut
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); Deus Ex: Human Revolution - Director's Cut leans Optimization (Pure Optimization).
Castlevania: Symphony of the NightDeus Ex: Human Revolution - Director's Cut
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 0
Castlevania: Symphony of the Night leans harder on reads: Scripted bosses
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 8
Deus Ex: Human Revolution - Director's Cut leans harder on optimization: Praxis builds and route planning through levels are the real game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

