head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The genre-defining metroidvania with deep RPG systems.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); Dragon Age: Inquisition leans Optimization (Pure Optimization).
Castlevania: Symphony of the Night leans a little harder on execution, though the gap is small.
Castlevania: Symphony of the Night
Forgiving action combat
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Scripted bosses
Dragon Age: Inquisition
Scripted enemy behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Item drops and rare gear
Dragon Age: Inquisition
Some loot randomization
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Build crafting and sequence breaks
Dragon Age: Inquisition
Crafting, specialization, war table planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.