head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The genre-defining metroidvania with deep RPG systems.

Optimization · Pure Optimization
An action-RPG where build synergies and companion routing carry combat.
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); Dragon Age: The Veilguard leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Forgiving action combat
Dragon Age: The Veilguard
Real-time action, dodge and parry windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Scripted bosses
Dragon Age: The Veilguard
Scripted bosses, no adaptive opponents
Castlevania: Symphony of the Night leans a little harder on variance, though the gap is small.
Castlevania: Symphony of the Night
Item drops and rare gear
Dragon Age: The Veilguard
Minimal RNG in combat
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Build crafting and sequence breaks
Dragon Age: The Veilguard
Builds, runes, companion synergies central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.