head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
The genre-defining metroidvania with deep RPG systems.

Optimization · Pure Optimization
Survival RPG where preparation and logistics matter more than reflexes.
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); Outward leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Forgiving action combat
Outward
Deliberate stamina combat, punishing but slow
Castlevania: Symphony of the Night leans a little harder on reads, though the gap is small.
Castlevania: Symphony of the Night
Scripted bosses
Outward
Enemies use fixed behaviors
Outward leans a little harder on variance, though the gap is small.
Castlevania: Symphony of the Night
Item drops and rare gear
Outward
Dynamic defeat outcomes and weather hazards
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Build crafting and sequence breaks
Outward
Backpack economy, preparation, and build crafting
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.