head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The genre-defining metroidvania with deep RPG systems.

Optimization · Pure Optimization
Survival crafter with creature-collecting automation.
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); Palworld leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Forgiving action combat
Palworld
Light shooter combat inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Scripted bosses
Palworld
PvE AI, optional PvP servers
Palworld leans a little harder on variance, though the gap is small.
Castlevania: Symphony of the Night
Item drops and rare gear
Palworld
Pal spawns and breeding RNG
Palworld leans a little harder on optimization, though the gap is small.
Castlevania: Symphony of the Night
Build crafting and sequence breaks
Palworld
Base automation, breeding chains, gear progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.