head to head
Castlevania: Symphony of the NightvsRatchet & Clank: Going Commando
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); Ratchet & Clank: Going Commando leans Optimization (Practiced Mastery).
Castlevania: Symphony of the NightRatchet & Clank: Going Commando
Axis by axis
Execution4 vs 5
Ratchet & Clank: Going Commando leans harder on execution: Strafe-shooting and platforming against fixed encounters.
Reads1 vs 0
Castlevania: Symphony of the Night leans harder on reads: Scripted bosses
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

