head to head
Castlevania: Symphony of the NightvsResident Evil Archives: Resident Evil Zero
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); Resident Evil Archives: Resident Evil Zero leans Optimization (Pure Optimization).
Castlevania: Symphony of the NightResident Evil Archives: Resident Evil Zero
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 0
Castlevania: Symphony of the Night leans harder on reads: Scripted bosses
Variance2 vs 3
Resident Evil Archives: Resident Evil Zero leans harder on variance: Item and enemy placement is scripted-but-unknown first time through
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

