head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The genre-defining metroidvania with deep RPG systems.

Optimization · Practiced Mastery
Bethesda space RPG with ship and outpost systems.
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); Starfield leans Optimization (Practiced Mastery).
Starfield leans a little harder on execution, though the gap is small.
Castlevania: Symphony of the Night
Forgiving action combat
Starfield
Shooter and piloting inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Scripted bosses
Starfield
Scripted NPC AI patterns
Starfield leans a little harder on variance, though the gap is small.
Castlevania: Symphony of the Night
Item drops and rare gear
Starfield
Procedural planets, loot variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Build crafting and sequence breaks
Starfield
Ship building, outpost, perk routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.