head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
The genre-defining metroidvania with deep RPG systems.

Optimization · Pure Optimization
A Viking survival game where preparing properly trivialises each biome boss.
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); Valheim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Forgiving action combat
Valheim
Block-and-parry timing matters in boss fights.
Castlevania: Symphony of the Night leans a little harder on reads, though the gap is small.
Castlevania: Symphony of the Night
Scripted bosses
Valheim
Enemies follow scripted AI; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Item drops and rare gear
Valheim
World seed and biome layout introduce mild randomness.
Valheim leans a little harder on optimization, though the gap is small.
Castlevania: Symphony of the Night
Build crafting and sequence breaks
Valheim
Gear progression and base infrastructure define progress.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.